Throne Treasury
Whitepaper

Throne Treasury

Version  V 1.1Network  TONPlatform  Telegram

An idle kingdom game on Telegram. A growing royal treasury earns gold around the clock, you climb a permanent rank ladder from Soldier to King, and - in a later phase - your activity earns a share of the $THRONE utility token on TON. All in-game numbers are launch defaults and may be tuned for balance.

I Vision

Idle games are loved because progress never stops - the kingdom works while you don't. Throne Treasury takes that satisfying loop, dresses it in a royal theme, and runs it natively inside Telegram with zero install. The free game is complete on its own. On top sits an optional reward layer: as the ecosystem matures, a player's treasury activity earns a share of the $THRONE token on TON. Fun first; rewards second.

II Core loop & gameplay

Open the game, collect the gold your treasury banked while you were away, spend gold to upgrade your income sources, watch income-per-second climb, then close the app while it keeps earning. As wealth compounds, you spend gold to mint rank titles from Soldier to King - each rank is a permanent, compounding income multiplier, and nothing you own is ever reset. Reaching King I is the long-game goal: a free player gets there in roughly six months of steady play.

Income sources (assets)

Five tiers, each unlocked by progressing the previous one: Wheat Fields, Gold Mine, Trade Caravan, Merchant Guild, and the Royal Mint. Every level adds gold/sec, and every 50 levels an asset's output doubles - a milestone goal that keeps each source worth deepening.

The rank ladder

Six ranks - Soldier, Knight, Baron, Duke, Prince, King - each with five sub-steps (V down to I), for 30 steps in total. You mint the next step by spending gold; the cost grows geometrically, so each rank is a meaningful milestone rather than a formality.

III Income & multipliers

Total income is the sum of your asset output multiplied by a stack of global multipliers, so every system you invest in compounds with the others:

Timed boosters

Temporary x2 and x3 income boosters (30 minutes to 7 days) multiply both your live income and the gold filling in your vault while you are away. Different tiers multiply (a x2 and a x3 together give x6), the same tier extends its duration, and the combined multiplier is capped at x10.

IV Vault, Tribute & Pass

The Treasury Vault

Gold earned while you are offline pools in your Treasury Vault, capped by your Royal Vault level (base 2 hours, +1 hour per level, hard cap 24 hours). On return you collect it one-to-one - or gamble it on Royal Fortune, a single roll that multiplies the whole pile (x2, x1.5, or x0.5) for a small expected bonus.

Daily Tribute

Claim once per day for roughly three hours of your current income, scaled by a streak multiplier that grows to x2. Streak shields (the Imperial Seal) protect a missed day.

Throne Pass

A cumulative monthly pass running from the 15th to the 14th. A free track rewards every player; an optional Premium track (unlocked with Sapphires) back-claims a stronger reward on every tier you have reached, including Sapphire rebates at milestone days. Missed days accumulate rather than reset.

Missions & Royal Court

Missions grant gold (and a little Sapphire) for check-ins, joining the channel, inviting friends, and ranking up. The Royal Court is the Sapphire shop: boosters, time skips, the Royal Advisor, Master Builder, streak shields, and a kingdom name.

V Currencies

Gold

The soft currency, earned passively. Sources: live income, the offline vault, Daily Tribute, the Pass, and missions. Sink: asset and rank upgrades.

💎

Sapphires

The premium currency, bought with Telegram Stars. Spent in the Royal Court on boosters, time skips, the Royal Advisor, the Premium Pass, and Dragon's Hoard. Never required to progress.

$THRONE

The ecosystem utility token on TON, earned as an activity-based share each season in a later phase. A utility token - not an investment.

There is no deposit, and no cash-out of in-game gold. Gold and Sapphires stay inside the game; $THRONE is a separate, optional on-chain layer that arrives later.

VI Economy math

The whole economy lives in one server-side config and uses big-number (arbitrary-precision) math, so progression stays exact far past ordinary floating-point limits:

  • Upgrade cost = base_cost × 1.34^level; an asset doubles its output every 50 levels.
  • Income/sec = Σ(assets) × (1+tax) × rank × (1+nobles×3%) × founder × premium
  • Offline gold = income/sec × min(time away, vault cap) × booster, doubled with the Royal Advisor
  • Rank mint cost = 20,000 × 2.33^step gold (30 steps, Soldier V → King I)
  • Rank multiplier = product of (1 + tier_rate) per step (4/5/6/8/10/12% by tier → King I ≈ ×8.7)
  • Daily Tribute ≈ 3h of current income × streak (cap x2)
  • Royal Fortune outcomes x2 / x1.5 / x0.5, expected value ≈ x1.15
  • Boosters: distinct tiers multiply (x2 × x3 = x6), combined cap x10

VII Growth & retention

Nobles (referrals) are the growth engine: each friend who joins and reaches their first rank grants you +3% permanent income (up to 50), and the new player receives a starter gift of gold. Daily Tribute, the offline vault, the monthly Throne Pass, and "your vault is full" nudges build the daily habit. The leaderboard ranks players by royal rank first, then lifetime gold, and a weekly top-monarch post celebrates the realm's best.

VIII Monetization

Monetization is optional and designed to accelerate, not gate. Telegram Stars buy Sapphires at a base rate of one Sapphire per Star, with a bonus that scales with bundle size (a clean +0/10/20/30/40/50% ladder) plus a one-time first-purchase bonus. Sapphires are then spent in the Royal Court:

A free player reaches the top rank in about six months; spending shortens that smoothly - the standard premium build lands around two months, and nothing converts money directly into gold or rank.

IX The $THRONE token

$THRONE is the ecosystem's utility token on TON. It is designed to reward the players who build the strongest kingdoms - earned by playing, not by depositing, buying in, or wagering.

How it is earned

The game runs in recurring seasons. During a season your in-game activity - gold and rank earned, missions completed, and leaderboard standing - accrues a claim. At each season's close, a fixed $THRONE pool is distributed to players in proportion to that activity. There is no in-game cash-out during a season, and no deposit is ever required to participate.

Utility

$THRONE is intended for spending on premium perks and cosmetics, prestige and status, and light governance over future features. It is a utility token, not a financial instrument: there is no guaranteed price, profit, or yield.

Supply & allocation

AllocationShareNotes
Players & community25%Season distributions, airdrops, events
Ecosystem treasury25%Growth, partnerships, future seasons
Team20%Vested over time
Liquidity15%On-chain market depth at launch
Marketing & reserves15%Campaigns and contingencies

Planned total supply is 1,000,000,000 $THRONE. Exact emission schedule, vesting, per-season pool sizes, and anti-abuse rules are finalized before the token phase and may be adjusted to keep the economy healthy and fair.

X Fair play & architecture

The server is the single source of truth for the economy. The client sends intent only and can never write gold, rank, or levels. Every authenticated request validates Telegram initData (HMAC-SHA256) and carries a short-lived, single-session token. Offline earnings are recomputed server-side from last-seen and capped by the vault. Telegram Stars payments are granted server-side on Telegram's confirmation and are idempotent (keyed by the unique charge id), so a payment can never double-credit. Requests are rate-limited and the database enforces row-level security. Honest play is the only profitable strategy.

XI Roadmap

  1. The Idle Kingdom (live) - passive income, the offline vault, Daily Tribute, Nobles, the rank ladder, leaderboard.
  2. Sapphires & the Royal Court (live) - Telegram Stars, boosters, time skips, the Royal Advisor, Dragon's Hoard, the Throne Pass.
  3. Seasons & Events - recurring competitive seasons, cosmetics, and an expanded Regalia system.
  4. $THRONE on TON - token launch with the first activity-based season distribution.
  5. Token Utility & Governance - $THRONE as the ecosystem's spending and governance currency.

FAQ

Do I need crypto to play?

No - it's free inside Telegram and fully playable without crypto. The $THRONE layer on TON is optional and arrives in a later phase.

Does it really earn while I'm away?

Yes - offline gold pools in your vault up to your Royal Vault's hour cap. Upgrade the vault for more hours; the Royal Advisor doubles offline earnings.

What is the Rank Ladder?

Spend gold to mint royal titles from Soldier up to King (30 steps). Each step is a permanent, compounding income multiplier - and unlike classic prestige, nothing you own is reset.

How do I earn $THRONE?

When the token launches, each season distributes a $THRONE pool in proportion to your in-game activity. It is earned by playing - no deposit, buy-in, or wager.

Is this gambling?

No. It's a skill- and strategy-based idle game; rewards track how you build and play. The optional Royal Fortune is a small in-game gold flourish, never real-money wagering.

Disclaimer: Throne Treasury is a skill- and strategy-based entertainment game. $THRONE and on-chain features are planned, ship in phases, may change, and may not be available in all regions. $THRONE is a utility token; nothing here is financial advice or a promise of price, profit, or returns. Token supply, allocation, emission, vesting, thresholds, fees, and anti-abuse rules will be finalized before the token phase. All in-game numbers are launch defaults and subject to balancing.

♛ Play on Telegram